Building construction Design BootCamp

Burraq Engineering Solutions is a company that offers the Building Construction Design Boot camp as a training program for individuals interested in learning about building design and construction. The building construction Design BootCamp program is likely to cover a range of topics, including principles of architectural design, building codes and regulations, building materials and methods, and project management. 

The Boot camp will likely be a short-term, intensive program designed to provide participants with a comprehensive understanding of the building design process. It is also possible that Burraq Engineering Solutions also provides other services such as consultancy, design, and construction management for construction projects. 

The Building Construction Design Boot camp is a training program that focuses on teaching the skills and knowledge needed to design and construct buildings. It may include topics such as principles of architectural design, building codes and regulations, building materials and methods, and project management. 

The Building Construction Design BootCamp format can vary but is usually a short-term intensive program designed to give participants a comprehensive understanding of the building construction design process.

Building construction Design BootCamp

Building construction Design BootCamp

Building construction Design BootCamp Course Coutline

  • Software installation and Overview
  • AutoCAD Civil 2D&3D Workspaces
  • Start Tab
  • AutoCAD Civil 2D&3D User Interface
  • AutoCAD Civil 2D&3D Tool space
  • AutoCAD Civil 2D&3D Templates,
  • Settings, and Styles
  • Lines and Curves
  • Introduction to Parcels
  • Creating and Editing Parcels by Layout Overview
  • Creating and Editing Parcels
  • Renumbering Parcels
  • Parcel Reports
  • Parcel Labels
  • Parcel Tables
  • Roadway Design Overview
  • AutoCAD Civil 3D Sites
  • Introduction to Alignments
  • Practice 6a Creating Alignments from Objects
  • Alignments Layout Tools
  • Practice 6b Creating and Modifying Alignments
  • Alignment Properties
  • Labels and Tables
  • What are Profiles?
  • Profiles Overview
  • Create a Profile View Style
  • Create Profiles from Surface
  • Create Profile View Wizard
  • Finished Ground Profiles
  • Create and Edit Profiles
  • Intro to Corridors
  • Assembly Overview
  • Modifying Assemblies
  • Creating a Corridor
  • Corridor Properties
  • Designing Intersections
  • Corridor Surfaces
  • Corridor Section Review and Edit
  • Corridor Visualization
  • Intro to Pipe Networks
  • Pipes Configuration
  • Creating Networks from Objects
  • The Network Layout Toolbar
  • Network Editing
  • Annotating Pipe Networks
  • Pressure Pipe Networks
  • Plan Production
  • Plan Production Tools
  • Plan Production Objects
  • Plan Production Object Edits
  • Introduction Revit Start-Up
  • Ribbon and Quick Access Tool Bar
  • More Ribbon and Properties Panel
  • Project Browser and options
  • Customizing User Interface
  • Selection in Revit
  • Navigation in Revit
  • Preferences
  • Starting Project with Template
  • Setup Template for Project
  • Create Custom templates
  • Using Snaps / settings
  • Adding Levels
  • Wall Command
  • Door, Windows and Small Project
  • Modify Panel
  • Wall Joins
  • Measure Distance between Two Points
  • Setting Up Level and Units and Walls
  • Walls …
  • Adding Doors
  • Adding Windows
  • First Floor Walls
  • First Floor Windows, Doors, Roof
  • Adding stairs
  • Adding Topo surface and Driveway
  • Adding Fixture and Section
  • Adding Room Element
  • Linking CAD File
  • Import CAD Files
  • Link Revit Files
  • Adding Text
  • Adding Dimensions
  • Adding Materials
  • Rendering
  • Final Project
  • Navigation techniques and tools
  • Using Viewports and view settings
  • Cameras, Three button Mouse
  • Manipulation of objects using Transform tools
  • Primitives modelling
  • Using Modifier stack
  • Modifiers like Bend, twist, taper, Noise
  • Primitives and modelling
  • Making a Basic room using primitives
  • Using 2D Shapes
  • Converting 2D shapes to 2D models using Extrude and Bevel
  • Lofting techniques
  • Sub object modelling
  • Using Box modelling technique
  • Understanding proper modelling methods 
  • Using Vertices, Faces and Edges 
  • Adding edge loops.
  • Creating realistic solid models
  • Using Compound Objects
  • Boolean and Scatter
  • Creating a 3D Model using image planes.
  • Practical session on creating the Model
  • Understanding texturing in 3dsMax
  • Using Material Editor
  • Shaders like Blinn, Phong and Anisoptropy
  • Basic Lighting in 3dsMax
  • Using Point lights, Direct lights and Spotlights
  • Rendering using Scanline renderer
  • Raytracing, Shadows and reflections
  • Basic UV unwrapping
  • UV editor
  • 2D Textures
  • Using Bitmaps as textures
  • Using Photoshop to create textures
  • 3D textures
  • exturing the Product Model made by each participant
  • Creating a simple Rig
  • Using Hierarchy
  • Linking and Unlinking objects
  • Creating a simple Ball rig
  • Applying Textures
  • Texture mapping
  • Projecting textures on surfaces
  • Applying multiple materials
  • UV mapping
  • The UV Texture Editor

 

  • Understanding Animation
  • Timeline and animation setup
  • Principles of animation – A Basic Introduction
  • Creating Keyframes and inbetweens
  • Graph Editor
  • Bouncing Ball exercise
  • Setting up the scene for Product presentation
  • Camera Setup and animation
  • 3 Point lighting setup.
  • Using mental ray rendering
  • Mental ray render setup
  • Mental Ray Materials
  • Global Illumination
  • Final gather
  • Rendering in Layers
  • Ambient occlusion rendering
  • Compositing in Photoshop
  • Presenting the final 3D Animation
  • Introduction
  • Learning Navigation
  • Setting up the Template
  • Using the Toolbar
  • Access Working Files
  • Line Tool
  • Rectangle Tool
  • Circle Tool
  • Polygon Tool
  • Arc Tool
  • Free Hand Tool
  • Navigation in 3D
  • Push Tool
  • Pull Tool
  • Move Tool
  • Complex Roof Pitches
  • Creating a Mansard Roof
  • Creating a Gambrel Roof
  • Measurements
  • Tracing wall dimensions
  • Offset
  • Array the Bars
  • Creating the Steps
  • Building the Slide
  • Applying Colour
  • Edges and Surfaces
  • Inferences
  • Inference Challenge
  • Blue Axis
  • Push/Pull
  • Accuracy in SketchUp
  • Tape Measure Tool
  • Arcs
  • Rectangles
  • Freehand
  • Eraser
  • Selection Methods
  • Grouping Concepts
  • Understanding Components
  • Tags (Previously Layers)
  • Move Tool
  • Copy & Array using Move
  • Manipulate Geometry
  • What is Auto-fold?
  • Creating Doors and Opening
  • Creating the second Floor
  • Creating Additional Opening
  • Hide, Model and other Useful shortcuts
  • Using the Outliner
  • Using Layers to Control Visibility
  • Viewing Layers State of the Model
  • Field of View
  • Dividing Faces to Create your Room
  • Area tool for Calculation
  • Paint Bucket for Floor Texture
  • Importing and applying a texture
  • Positioning an Imported texture
  • Editing Texting Color in SketchUp
  • Hide Edge and Lines with Erase Tool
  • Creating the Celling
  • Creating the Staircase
  • Creating Doors and Windows
  • Creating a Fireplace
  • Creating a Kitchen
  • Add Furniture
  • Model Furniture from a Photograph
  • The Exterior
  • Preparing the Model with Scenes and Styles
  • Exporting Options
  • Copying Pillars
  • Component Bases
  • Building the Platform Using Inferences
  • Inference Locking Basics
  • Inference Locking: Practice
  • Real Time Project
  • Certificate and Feedback
  • Introduction about Portfolio, Program and Projects
  • History of Planning
  • Skills required for Planning
  • Project Phases & Life Cycle
  • An overview of Project Schedule Management
  • Fundamentals of Project Management
  • What is a Project?
  • What is Project Management?
  • Five Process Groups of Project Management
  • Schedule and its Importance
  • Critical Path Method for Scheduling
  • Understanding a Gantt chart
  • Primavera P6 PPM vs EPPM vs Cloud
  • Primavera Architecture in detail
  • Database options in P6
  • Introduction to Primavera Systems and Oracle Primavera P6 PPM
  • Primavera P6 Installation
  • Primavera P6 Interface and Preferences
  • Organizational Breakdown Structure
  • Enterprise Project Structure
  • Work Breakdown Structure
  • Planning your Work Schedule
  • Understanding a Sample Project
  • Creating a New Project in Primavera P6
  • User Administration
  • User control & Limited Access Provisions
  • Setting User Preferences
  • Creating a Project
  • Defining Project Status
  • Setting up Project Dates
  • Setting up Project Codes
  • Project Parameters
  • Project Window Options
  • Understanding Project Must Finish and Total Float
  • Role of Calendars in Scheduling
  • Understanding and Adding Calendars
  • Project and Database Default Calendar
  • Project Codes
  • Calendar
  • Global Calendar
  • Project Calendar
  • Resource Calendar
  • Creating WBS in Primavera P6
  • Understanding Percentage Complete Types
  • Understanding Activity Types
  • Setting Defaults for New Activities
  • Adding Activities
  • Estimating Duration of Activities
  • Adding Duration of Activities
  • Understanding Relationships
  • Adding Relationships and Scheduling
  • Understanding Scheduling Algorithm
  • Scheduling Options
  • Formatting Bars, Columns and Timescale
  • Group, Sorts and Layouts
  • Filtering in Primavera P6
  • Reporting in Primavera P6
  • Understanding and Adding Baseline
  • Updating a Project
  • Assigning Baselines and Monitoring a Project
  • Adding and Assigning New Currency
  • Understanding Roles, Resources and Expenses
  • Adding Resources
  • Duration Types in Primavera P6
  • Assigning Resources and Reviewing Resource Allocation
  • Adding Expenses
  • Developing Project Funding Requirements and Cost S-curve
  • Updating a Project with Resources and Expenses
  • Planning projects
  • Calendar Settings
  • Enterprise Project Structure
  • Organizational Breakdown Structure
  • Work Breakdown Structure & Activities
  • Defining Work Package & Creating Project Activities
  • Activity Codes
  • Activity Types
  • Duration Types
  • Percentage Completion Types
  • Activity Resource units loading
  • Applying activities relationships (Logical connection)
  • Relationship Types
  • Creating Activity Steps
  • Feeding Activity information to Execution Team
  • Activity Summary
  • Different types of constraints and relationships
  • Navigation
  • Enterprise Project Structure
  • The Work Breakdown Structure
  • Relationships and Constraints
  • Formatting Project Data
  • Roles and Resources
  • Project Analysis
  • Project Execution
  • Creating and maintaining baselines
  • Project Resourcing
  • Project Costing and Budgeting
  • Creating Project Reports
  • Printing of current projects
  • Importing/exporting and check-in/check-out the project

Fee: 50,000
Duration: 3 Months
Timing: 9AM-11AM, 11AM-1PM, 1PM-3PM, 3PM-5PM, 5PM-7PM, 7PM-9PM